AR/VR ENVIROMENTS

Inspired by our superimposed photographs taken during our first semester (visible here), we developed an immersive AR/VR experience. We began by constructing a virtual space using our images, and then scanned a flower and an object using photogrammetry.
The flower and the object were refined with different materials in 3D softwares and combined into final compositions.
In the end, we combined the object, the flower, and the image composition into one unified environment.
Our goal was to create an overwhelming, almost disorienting atmosphere—like a house with no clear exit. Inside, the object blends seamlessly with the visuals. When you exit, the objects seem enormous yet still confined, surrounded by bubbly flowers scattered throughout the space.      

                                            
     

In Collaboration with Giuliano Schmidt
2025 Semester 2, Visual Communication and Digital Spaces,
IDCE HGK Basel
Module: AR-/VR- Photography
Lecturer: Kambiz Shafei




AR/VR ENVIROMENTS

Inspired by our superimposed photographs taken during our first semester (visible here), we developed an immersive AR/VR experience. We began by constructing a virtual space using our images, and then scanned a flower and an object using photogrammetry.
The flower and the object were refined with different materials in 3D softwares and combined into final compositions.
In the end, we combined the object, the flower, and the image composition into one unified environment.
Our goal was to create an overwhelming, almost disorienting atmosphere—like a house with no clear exit. Inside, the object blends seamlessly with the visuals. When you exit, the objects seem enormous yet still confined, surrounded by bubbly flowers scattered throughout the space.                                              

In Collaboration with Giuliano Schmidt
2025 Semester 2, Visual Communication and Digital Spaces,
IDCE HGK Basel
Module: AR-/VR- Photography
Lecturer: Kambiz Shafei